However, I would really recommend you to edit the spritesheet and keep the character centered in the center of the animation cell during every frame. When you are editing the timeline of your Animation with the player game object selected, you can add the Transform as a property and create a curve for the Position.x. Yes, the "apply root motion" flag requires a rigged 3d character model to work.īut the nice thing about the Unity animation system is that you can use it to animate almost any numeric public property of almost any component, including the Transform.
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